Working as a VFX Artist in a custom built engine, I created and implemented all effects using HLSL code, Substance Designer and Blender. The game was developed by a total of 13 students during 6 weeks as part of our education at TGA Sthlm.
I worked as the VFX Artist for the 2.5D, co-op game Sonder. Developed during 10 weeks as part of my Bachelor's Degree in Game Development, I worked primarily in Unreal Engine to create and implement the real-time effects into the game.