.ABOUT ME

A creative person at heart, I have always been described as a brave and driven person who never backs down from a challenge. If any task is presented to me as difficult, I simply roll up my sleeves to prove it can not only be done, but well executed also. I see challenges as a great learning opportunity where I can soak up as much experience as possible as I genuinely enjoy expanding my knowledge within all aspects of life
As a VFX Artist and Technical Artist, I thrive right in the middle of the artistic expression of creating visually appealing assets and the logical thinking required to find solutions and optimizations when working on a project. Therefore, I would describe myself as a “Technical VFX Artist”.
Being a team player is a big part of my DNA and I always strive to make the quality of any group as good as possible. I truly believe that a strong joined effort is the key to creating good products, while also having fun doing it.
Before going to University in 2021 I worked as a professional dancer for several years, and I would like to attribute a lot of my strong work ethic to the years of intense practice. Dance has also served as a major creative outlet and has helped me develop the skill of finding inspiration all around me at any time.
If my portfolio sparked your interest in any way, please do not hesitate to reach out!
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15. Any internship offers can be made on April 27th, at the earliest.
.TRAITS
Strong attention to details
Driven personality
Initiative taking
Team player
Problem solving
Team communication & leadership
Creative supervision
Adobe Substance Painter
.SOFTWAREs
Unreal Engine
Houdini
Blender
Adobe Substance Designer
Procreate
Maya
Unity
Adobe Photoshop
.PROGRAMMING LANGUAGES
Java, HLSL, Python, C#
.contact
Phone:
(+46)76 173 48 55